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Callstack explains opening Quest support to third-party developers
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Callstack podcast segment explaining that React Native had been used internally for Quest apps and was opened to third-party developers while abstracting platform differences.
From YouTube: React Native Goes VR: Inside the Meta Quest Platform2 moments · 0 plays
Łukasz sits down with Jan Jaworski and Meta’s Ram N to unpack what it actually feels like to build React Native apps for Meta Quest. They talk through the basics of running Expo projects on the headset, how 2D panels work inside a 3D space, what inputs look like with controllers or hand tracking, and how much of the familiar Android workflow carries over. It’s a practical, developer‑focused look at the early days of React Native on VR: what works today, what’s different from mobile, and why so many app ideas translate better than you might expect. Check out episode resources on our website 📚 https://clstk.com/3KmbDl5 Catch more React Universe On Air episodes 🎧 https://clstk.com/44uRJuX Sign up for our newsletter ✉️ https://clstk.com/4ohT6V9 Follow us on X 🐦 https://x.com/callstacki Chapters: 00:00 Introduction to React Native on Meta Quest 01:10 Meet the guests: Jan Jaworski and Ram N 01:28 Ram’s background and experience 04:10 Jan’s background and experience 06:09 Exploring React Native on Meta Quest 07:09 How Meta Quest started 11:00 Getting started with React Native on Meta Quest 14:30 Betting on AOSP 17:00 First-mover advantage and developer opportunities 21:32 Differences between mobile and VR 24:45 Running Expo projects on the headset 25:28 React Native on Meta Quest, now for real 27:27 Starting a React Native project on Meta Quest 28:49 Developing and debugging on Meta Quest 30:19 Do you need a headset or an emulator? 31:57 Virtual Reality Development Experience 38:09 AI tooling 40:02 Meta Horizon Start Developer Competition 45:02 Conclusion and final thoughts
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